Mind The Gap

Professor Layton and the Curious Village is a strange game. Not in a “What? Why have they released this?” kind of way, but in the way that everyone who plays it has a slightly different experience.

My girlfriend and I have spent, over the past few days, something close to 9 hours on trains – heading up to Glasgow and Edinburgh for a bit of a holiday. The majority of this time, and several more hours in and amongst, have been spent with one or the other of us playing the game.

Prior to this week, I had spent a few more hours on the game than Carole, and was a few puzzles ahead. As I write this, on the way back down from Edinburgh, my beloved is busily ploughing through the game, solving puzzles like a trooper.

And it’s that element that amazes me. I’m not saying that Carole is thick (especially as she’s wanting to read this when I’ve finished writing it), it’s the fact that we’re solving puzzles in completely different ways. Some puzzles in the game I find incredibly easy to solve, but my other half takes longer to figure out the answers, and vice versa.

Case in point, there’s a puzzle fairly early on called “Parking Lot Gridlock” which asks you to move various parked cars around, both horizontally and vertically, to enable the Layton-mobile to leave the car park. I spent ages on this one. Ages and ages. Ages and ages and ages. And three hint coins. Carole discovers the puzzle during her play through. I think “ho ho, she’ll be on that for a while” and make my way down the train to answer a call of nature. Upon my return, the puzzle is solved and she’s working on the next one and, believe me, I wasn’t gone very long, helped in no small part by an ungodly smell that was not of my making!

Flip it around, puzzle 44 askes you divide a sheet of various denomination stamps into 7 different shaped sections, each totalling $1. This one, for me, was a piece of cake. My petal took a little longer over this one – having to restart the puzzle a few times before the solution presented itself.

Many games boast about, and offer, a unique experience for each player – Oblivion, GTA IV and Mass Effect being obvious examples – but I love the fact that even more “linear” games like Professor Layton provide a different experience for different people.

So, have you and another family member ever played the same game but with a completely different experience, And, if you’ve played Professor Layton – which puzzles have left you scratching your heads the longest?


Posted

in

,

by

Tags:

Comments

5 responses to “Mind The Gap”

  1. James avatar
    James

    I can surely say that a lot of the maths related ones drove me nuts (especially the ones near the end).

    I found the sliding puzzles mostly easy though…. Apart from the ‘make a picture’ sliding one… Hate those in real life too.

  2. Kirsten avatar

    I didn’t play the game but when Dan would put one of the puzzles to me it made me feel confused and angry inside.

  3. Tony avatar
    Tony

    I can’t remember what its called but I bought a cheap puzzle game on PSN that you can play two player, and you race up a tower solving puzzles to advance. I was ahead and suddenly hit one I couldn’t solve. My girlfriend caught up and also got stuck. We sat there for half an hour trying to solve it. In the end, I took a photo of the screen and took it to work. Showed it to a friend and he solved it in five seconds flat. D’oh!

  4.  avatar

    This game is great to share around with friends. We at DS:London was sharing some of these around and different people had various levels of confusion depending on the puzzle. I got my flat mate hooked on it and it’s interesting to see the different ones he gets stuck on compare to me.

    I like to give friends as a starting the wolves and chicks, then the jugs of water ones along with the mouse one (figure out how many mice is born give a set breeding pattern).

    Which are your faves?

  5.  avatar

    Ack! That last post from me thiswayup! Why am I anon?

Leave a Reply