Ranks….great to show off in video games and in reality. In reality you would battle through many different situations and dangers to get each. On video games you simply sit on your comfy couch with a trusty tube of pringles by your side and play continously, praying you earn enough points or XP to advance to the next rank. Spot the difference?
In reality a person’s rank would determine their ability, skill and thinking down to the bone. Possibly they were awarded it for a specific job they completed or an act of heroism. Fact is, their risking their lives against terrorism and war to earn their ranks.
Then we have our virtual world, where even the little guys can pack a punch. Everything about a player is judged on their rank in their game of choice. Entering a lobby to find a Private usually causes higher ranked players to errupt in fits of laughter. Only for them to shy away with their tails between their legs at the end of the game. Beaten and lost of all their dignity. I’ve been there in the lobbies, as my fellow teammates chatter anxiously about the General on the opposite team. Only for that General to finish last, according to the ending scoreboard.
What I’m saying is, you really cannot judge someone by their virtual rank in a game. There are many ways in which someone with the actual ability of a Private could get to General ranking. Playing the game non-stop is one way, you’re sure to rank up even if you play awful (well except in Halo 3 that is). Finding yourself a team of highly-skilled players, this can make you rank up fast if you’re constantly winning matches. Having a friend play for you is another-perhaps you have a god of gaming next-door to you.
Think about it, ranks really aren’t an accurate way to show a gamer’s ability. Kill / Death Ratios are probably the most accurate you will get to a player’s real skill level.
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