I recently finished Assassin’s Creed which is an extremely good game in my opinion. During gameplay I was paying quite a lot of attention to the story line and how it all fits together. It got me thinking about the reasons behind what you were doing in the game and how this applies to morals/choices. The main example of this is when the leader of the Assassins talks about the crusaders wanting peace but going about it the wrong way. Although you can’t choose what you do in Assassin’s Creed as far as killing your targets or not, I remembered BioShock and the choice you have to make with either curing or harvesting the children, this was also seen slightly in Splinter Cell: Double Agent where one choice lost you reputation with one side.The next logical step for game development is having choices which effect the outcome and game play. Like BioShock’s choices you can have a nice ending but the game is a little harder or a horrible ending but the game is made easier by harvesting.
For me making these choices makes for a more interesting compared to the standard linear single players that are currently around. Ok there’s nothing wrong with blasting through a level where the route is obvious but personally I tend not to play those games for a long time after I complete them and at the current prices of games it’s becoming expensive as I tend to complete a game quite quickly.
In the end the more we have to do/think about in a game I find is more entertaining it is and if were forced make a choice then peoples experiences of the game well be different. This also could solve the age old statement that we learn nothing of real life from games.
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