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	<title>Comments on: Sing a song, make it simple&#8230;</title>
	<atom:link href="http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/feed/" rel="self" type="application/rss+xml" />
	<link>http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/</link>
	<description>We Play Games</description>
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		<title>By: Simes</title>
		<link>http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/comment-page-1/#comment-31</link>
		<dc:creator>Simes</dc:creator>
		<pubDate>Tue, 05 Feb 2008 14:18:33 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/#comment-31</guid>
		<description>Don&#039;t underestimate the power of repetition. Sure, the Green Hills Zone theme is catchy but a major reason why you remember it is because you heard it over and over and over again. &quot;Welcome to Rapture&quot; is a great piece of music, evocative, atmospheric and superbly matched to the visuals, but most people who play the game will only hear it once.

This is also the reason why some of the horrible tracks from Paradise are now looping in my head.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t underestimate the power of repetition. Sure, the Green Hills Zone theme is catchy but a major reason why you remember it is because you heard it over and over and over again. &#8220;Welcome to Rapture&#8221; is a great piece of music, evocative, atmospheric and superbly matched to the visuals, but most people who play the game will only hear it once.</p>
<p>This is also the reason why some of the horrible tracks from Paradise are now looping in my head.</p>
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		<title>By: Kim Kaze</title>
		<link>http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/comment-page-1/#comment-24</link>
		<dc:creator>Kim Kaze</dc:creator>
		<pubDate>Thu, 31 Jan 2008 18:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/#comment-24</guid>
		<description>To be honest, this is mirrored in the wrestling industry as well. In days gone by, a wrestler came out to a theme tune, designed to musically speak of their size, stance and style etc.  Nowadays, they come out to fairly generic, rock music; baring little to no connection to their actual gimmick.

I think gaming needs to re address this, as wrestling is trying to do with some limited success.</description>
		<content:encoded><![CDATA[<p>To be honest, this is mirrored in the wrestling industry as well. In days gone by, a wrestler came out to a theme tune, designed to musically speak of their size, stance and style etc.  Nowadays, they come out to fairly generic, rock music; baring little to no connection to their actual gimmick.</p>
<p>I think gaming needs to re address this, as wrestling is trying to do with some limited success.</p>
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		<title>By: Dan</title>
		<link>http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/comment-page-1/#comment-20</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Thu, 31 Jan 2008 10:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/#comment-20</guid>
		<description>It&#039;s custom soundtracks all the way for me, it&#039;s a burnout tradition. Splash Wave is a really great driving tune.</description>
		<content:encoded><![CDATA[<p>It&#8217;s custom soundtracks all the way for me, it&#8217;s a burnout tradition. Splash Wave is a really great driving tune.</p>
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		<title>By: Tony</title>
		<link>http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/comment-page-1/#comment-18</link>
		<dc:creator>Tony</dc:creator>
		<pubDate>Wed, 30 Jan 2008 23:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://ready-up.net/2008/01/30/sing-a-song-make-it-simple/#comment-18</guid>
		<description>Hey, now don&#039;t knock Burnout Paradise for this. Turn off all the &quot;EA Trax&quot; (read &quot;Utter Shite Created After Burnout Became Great&quot;) and then all you are left with are original classic Burnout game tunes, and these really are tunes of Outrun-esque calibre.

That&#039;s what I&#039;ve done and I&#039;ve not had to resort to using custom soundtracks to stifle the &quot;EA effect&quot; on this game like I had to for Revenge...</description>
		<content:encoded><![CDATA[<p>Hey, now don&#8217;t knock Burnout Paradise for this. Turn off all the &#8220;EA Trax&#8221; (read &#8220;Utter Shite Created After Burnout Became Great&#8221;) and then all you are left with are original classic Burnout game tunes, and these really are tunes of Outrun-esque calibre.</p>
<p>That&#8217;s what I&#8217;ve done and I&#8217;ve not had to resort to using custom soundtracks to stifle the &#8220;EA effect&#8221; on this game like I had to for Revenge&#8230;</p>
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